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>>> This page is pretty complicated
and is still under construction <<< Table of ContentsIntroduction
Quest for the FalconAn SCA Tourney Based on a story from The Art of
Courtly Love, Andreas Capellanus, late 12th C.
This tournament is based on a story found towards the end of Andreas Capellanus' The Art of Courtly Love, written in the late 12th century. The story tells how The Rules of Love came to be known and is one of two myth-style tales found in the book. The tourney involves five stages, three of them fighting. The following pages have the information needed for each stage, including major participants, necessary props, and story line. Most importantly, there is a selection from The Art of Courtly Love which represents the episode at hand. The selection has been rewritten and modified from the original to suit the tournament. Anyone running this tournament is strongly encouraged to read the original itself. At the end are some notes to share with the Company, the Gallery, the Combatants, and finally, some notes for the organizer. There is also a helper page for the participants, which gives an intentionally vague outline of the tournament. This is to help any fighters who are feeling lost or distinctly uncomfortable with the uncertain and unusual nature of this tournament.
The Lady by the Tree
Notes:
Guidelines for the Lady:There is very little interaction in this stage. For the most part you may safely read your lines as you see fit. One combatant or another actor may be chosen to act as a 'foil', reading the part of the young knight in the story above. That won't really change your part except for adding some pauses while he speaks. Your demeanor should be noble, kind and reserved. This is not your lord that you are speaking to, but you do hope that he succeeds in his worthwhile quest. If you're reading it straight through, you should say something like this: Good nobles, I know of your quest. When you asked for the love of a certain lady, she told you that you could never obtain it unless you first brought back that wondrous falcon which is on a perch of rare wood in Arthur's Court. But no matter how hard you try you can not succeed in this quest without my advice. For I know that you can't get the falcon that you are seeking unless you prove by combat in Arthur's palace that you enjoy the love of a more beautiful lady than any man at Arthur's court has; you can't even handle the falcon unless you have the falcon's gauntlet; and you can't get this gauntlet except by overcoming two mighty knights in combat. The bridge just beyond these trees is guarded by a truly ill-tempered knight and the gauntlet itself in kept by a powerful knight encamped on the other side of the river. But bear in mind that after you gain victory over the knight who defends the gauntlet, you must not accept it from his hand, but must take it up yourself, otherwise you can not prevail at Arthur's court. If your heart is so stout that you are not afraid to meet the challenges I have spoken of, then you must go forward without any fear and oppose with great courage any who try to stop you. And that is all I can tell you, so I bid you good fortune on your quest...
The Bridge Keeper
Notes:
Notes for the Bridge KeeperIf defeated, the you should fall 'dead'. If you lose both arms, you should, of course, try to kick the Combatant. Threats to bite off knee caps are optional. You should have some fun with the taunts. It is important to insult the combatant, so that he has good reason to refuse the option to 'walk backwards as a sign of respect'. Remember, you are ill-tempered and rude (but not crude - please). You can also vary the 'Way Out' by asking the combatant to hop/skip across or asking him to extol your lady as the most beautiful, or what not. Just don't make it completely unreasonable. The general game plan is:
- let him answer -
- let him answer, allow him to walk backwards if he wants (you can laugh at him for doing it though)
The Guard
Notes:
Notes for the Guard:This is the most complicated and subtle part. There is the discussion before the combat, the request for mercy and the attempt at trickery after the combat. The guard is something of a boastful bully and he should talk about how strong/mighty/successful he is. If defeated, do not fall 'dead' but instead, fall to the ground (kneeling, sitting or whatnot) and ask for mercy. Note the change in tone in the story, from boastful to pleading. In general you have 5 things to say/do: 1) Complain and Ask why he has disturbed you:
2) When he asks for the Gauntlet call him a Fool and Boast:
- fight it out - 3) If he defeats you ask for Mercy and promise him the Gauntlet:
4) If he grants you mercy, Offer to Get the Gauntlet for him.
5) If he lets you, Hand it to him, otherwise show him where it is, or put it down beside him.
The Court of Arthur
Notes:
Notes for the Knights of the Court:The collection of knights is optional, and the other combatants may want to act this part while standing around. The knights (plural) job is to provide background and to grumble when the combatant makes his claim. Notes for the Knight:When the combatant claims that his lady is the most beautiful, or words to that effect, the fighting knight should say something like:
The Ending
Notes:
Notes for the Lady of the Court:The narrator should help the Lady of the Court determine if the Combatant will be able to take the Falcon. And, after this stage is done, it is the narrator who should quietly explain why any combatant was denied the falcon, if any explanation is needed. But it should be the Lady who welcomes or refuses the Combatant. If the Combatant can not take the Falcon the Lady should say something like:
or
If the Combatant can take the Falcon, she should say something like:
or
Victory and Scoring
It was common in period for the winner to be selected by the gallery or by the other combatants. There are also period examples of scoring based on 'lances' with a different number of lances gained for various blows and lances lost for mistakes. Scoring for this tourney is based on ribbons gained. These ribbons are gained for victories, are given by the company, and are given by the gallery. Since the knight and gallery ribbons can be given regardless of a fighter's victories, it is likely that the winning fighter will have fought not only skillfully, but also with style and honor. Various color ribbons (not white, red, or blue) are given by members of the gallery as each person sees fit. Enough ribbons should be given to allow people to be generous with giving a ribbon, without having so many that a single ribbon becomes meaningless. We have done well with five to seven ribbons for each gallery member in tourneys with ten or so combatants. White ribbons are given by Chivalric members of the company as they see fit. Blue ribbons are given by nonknight company members. In general, 0-3 ribbons is a good range. Company members should note that the combatants already receive red ribbons for victory and so company ribbons should be given more for honor and chivalry rather than for victory. Red ribbons are given for simple victory in the combats. The number of ribbons should be based on the prowess or station of the company member. We gave 5 ribbons for defeating a Chivalric or Royal Peer and 3 ribbons for victory otherwise.
Notes on Likely ScoresAssuming:
Then overall ribbons might be:
VictoryAnyone who achieves the falcon should be considered to have won. Of course, anyone who competed with honor and courage won, but you know what I mean. The victor is the person with the most ribbons received - that might not be the person with the most wins. At feast or court, this person should be called forward to be recognized. At that time the victor should deliver copies of the Rules of Love to be distributed to the populous (that was part of the story).
Notes for the Combatants
Victory is decided by the number of ribbons rather than simply by the number of wins. If you 'lose' at any stage, you will simply advance to the next stage - you do not get eliminated. While three fights does not sound like a lot, note that in a double elimination tournament, fully half of the combatants get only two fights. At some point after your turn, you should approach the Record Keeper and tell them the number of ribbons you have gained. At each stage you may either match weapons with your opponent or keep your current weapons. There is not a whole lot that you must say and you can say it rather plainly. If you do think of anything fun to say, have at it! If you're really nervous, let someone else go first and just pay attention to what they do, that should help out. Here is (more or less) the advice given by the Lady by the Tree: Good noble, I know of your quest. When you asked for the love of a certain lady, she told you that you could never obtain it unless you first brought back that victorious falcon which, men say, is on a perch of rare wood in Arthur's Court. But no matter how hard you try you can not succeed in this quest without my help. For I know that you can't get the falcon that you are seeking unless you prove by combat in Arthur's palace that you enjoy the love of a more beautiful lady than any man at Arthur's court has; you can't even handle the falcon unless you have the falcon's gauntlet; and you can't get this gauntlet except by overcoming two mighty knights in combat. The bridge just beyond these trees is guarded by a truly ill-tempered knight and the gauntlet itself in kept by an powerful knight encamped on the other side of the river. But bear in mind that after you gain victory over the knight who defends the gauntlet, you must not accept it from his hand, but must take it up yourself, otherwise you can not prevail at Arthur's court. If your heart is so stout that you are not afraid to carry out those things of which I have spoken, then you must go forward without any fear and oppose with the highest courage all those who will try to stop you. And that is all I can tell you, so I bid good fortune to you on your quest...
Notes for the Company
There is the potential for the tourney to become monotonous. Some variety in your lines will help keep things interesting. Mostly just have fun with you part. The Lady by the Tree, the Knight in Arthur's Court, and the Lady of the Court don't have a lot of room to vary their lines, but if you think of something new - go ahead and do it. The Bridge Keeper and the Gauntlet's Guard have lots of room to change their lines. Be a trouble maker. Or if you think of a different spin to give your part, go for it. You should note that the combatants already receive red ribbons for victory and so company ribbons should be given more for honor and style rather than for victory. When some one loses in combat, they are not eliminated, but are allowed to pass by reason of their honor and courtesy. If you really feel that they have not shown honor or courtesy then you may decide to forbid them passage - but that is a big, bad thing and should not actually happen. You should, however, be somewhat grudging in your permission - you have been commanded (by Arthur or your Lady or whoever) to allow those who fight with honor, bravery and courtesy to pass. You should say something like:
or
or
Notes for the OrganizerBasic Game PlanMarshals Speech - what's up, what the conventions are, the stuff in the Notes for the Combatants Narrators Speech - stuff in the Notes for the Gallery Stage 1 (Lady) - as a group Stages 2(Bridge), 3(Guard),4(Court), 5(End) - one fighter at a time, huzzahs and Ribbons at end Count up ribbons
Design NotesQuite a number of changes from the story were made to accommodate our particular circumstances. I encourage anyone running this tourney to read the original story itself and consider re-adapting the tournament to more closely match the book. Some changes and reasons are:
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