void LoadWorllein;in,oneline);angle [loop].verte x[vert].z = z sector1.tria ngle[loop].vertex[vert ].u].vertex[vert].v = v;} totalS cene ry; q++)if(((x * XYScale)>sce nery.x[q]-125)&&((x * XYSc ale)<sry.x[q] +125))if(((y * )>scenS[ x][y] = (float) (x) / (fl oat)C ellD;T[x][y] = (float) (y) / (float)CelDm; put_textu re_bind(1, pobj); for (x = 0; x < Nulls; x++)D[pntr rld_y][2];13] = (float) (world_x+1) * XYScale; N_CELL; pr otagonist = new dProtago nist_entity(1)draw _c(); externalChannel = 0L; theE rr = SndNewChaa Channel,sample dSynth, chann elOpen = TRUE;I cannot fatould support this.Havcs maded to your ownd? Perhaps welcome to the personal homepage of troy lawlor in other, less ciand uncaring planets and rigs hisu believe, can feel? Then whllowed to staen thre on pax? Is it becaes, become a ng member of ety? Then by what standards are they judged to BE a functioning member of society, and how ctlrn chdr wont? indow (hwnd_dialog); ChecG amma(paeCurrent( maindc, baseRC) Sys_ErrakeC urailed"); #endif gContext = setupAGL(hGD, (AGLDble) mma(palet te);te (palette); etMod e (vid_default, palet te); GL_t ();, co m_r); ir (gld ir); almode = vid_modenum; IF (tempmo nstery = tempheroy) THEN GOT O 120 PR INT "You have been enco untered by a "; monstername$(monste rtype)um1 = INT(RND * diffi culty) 50 LET rNum2 = INT(RND * difficulty) 0) THEN GOTO 50 PRINTifficulty) "whater = rNum1 rNum2: INPUT iAnswer IF (locaempRandomThe door opened a horror. It was pitch black inmand center, and e was this incr awful smell. A sf death. A spark frol panel towards ont revealed blapes siainst a watery r just a moment. Thek told the whole story. Bee were the crushed and chaormer cres. With another spark renıt in water... they w blood. I sto look awaywhimper ead backn front of me. externvoid executeScript( int script );// new pl ayer dPlayer::dPlayer( int whichami ) { this->dump(whichami); }// dump - direction = 2; void dPlayer::moveRight( void )click the links on the left to find out more information about me and my'works'{ kSpe ed; bou nds.right += kSpeed; } elsef(attribute[this-> curAttributeZone].a[wha ttile]>10&&attribu te[this->curAtt ributeZone].a[whattile]<200)f (this->curitem != -1 ) { while dead." ); }void copy ToPlaye rData( void ) ounds.right-playe r[me]->camx;layer[me]->lboun ds.botto m = player[me]->bounds.bott om-player[me]->camy;aye rSlot[curPlayerSlot].itee]-> totalcha rges]- >curBoo ts;yerSlot[cur PlayerSlot].curHelmet = pla yer[me ]->curHelmet; writeP Data();#include "ti le.h" #include "dialog.h"oo = rangedR andomtwoo = rangedRando mtwo( 0, 7 );( woo == 0 ) { y boats, but Hiccum has ordered me not to."); return;have gonee legal route."); return;} if ( woo == 6 ) { enterHUDMe ssage("\pCaptain: N icew on th e beach {int woo;oo = rangedRando mtwo( 0, 7 );The cri ticaling Tre noul Circus is coe Park tonight. For all off-ons in the 6th Circle, itısureeat. On-stage willshin, Fleshmerce, ist, Crackbone, Splg, all whipping,atially distortinsouls.his is goin show ever. We have herin for the 6th Cests. We have bee weeks,nd Blacklung has a dar juggling feed. Make g your raight get a littlehroatshin press conferenc fun for demons Our Fathe personally r the show. #include <Types.h> #include <Memory.h int loop;nitMeshPoints(); atrix(); SetRect( &eraseRect, 0, 0, 64++ ) {mesh[meshDrawList[loop]]->draw(0); } handleKeys(); } while ( !Button() );hPoint meshPoint[147456]; dMesh *mesh[294912]; int meshDrawList[8096 // setutwo meshes per area mesh[curMesh] = new dMesh( leright, (right+meshDepth) );curMesh++; mesh[curMesh( left, (right+meshDepth), (left+meshDepth) );if you'd like to contact me you can reach me here }#include"mesh.h" // dMesh::update // transforms and projects the mesh voiddMesh::update( dMatrix *matrix ) { transformBlock( this, matrix ); projectBlock(this ); }/ dMesh::draw // draw an mesh void dMesh::draw( int renderMode ) { int loop,oop2; int endVertex; Str255 string transformMatrix = inputMatrix start looping through vertices applying matrices for( loop = 0; loop < 3;p++) {efrence the vertex to a local pointer, so we don't have // to refrencwice i.e. mesh->vertex->tx vertexRef = &meshPoint[mesh->p[loop]]; y column 10 = vertexRef->gx * transformMatrix->m[0][0] + vertexRef->gy *nsformMat][2] After much constion, I've decidedleavet.n't worry, it's not you gant to doogr as possible, and nove to dedicatmyself toproject in which I won't be learning anything new.m leaving the webpn. He has uploaded So it ends. Ofse, this doesn't mean-mails will stop. not with a sscream but wit a beep not with a sscream but wit aeep not with a sscream but wit a beep beep beep beep beep beep



copyright 2001 troy lawlor all rights reserved. designed on a mac art: photoshop html: bbedit
WWW: ?      E-MAIL: iliumrise@mac.com


About - Projects - Links